swtor augmentation kit. V. swtor augmentation kit

 
Vswtor augmentation kit  It can be created by player characters trained in the Armormech, Armstech, or SynthweavingCrew Skills

Grade 2: Level 16-24: 80-160. Step 2 - Find a nice legacy set that you may occasionally use as your active outfit (alternatively, give zero f*s to appearance). . Updated April 7, 2023 Prepare for SWTOR 7. . Put the augments into the augment slots. Given the cost of augmenting, it is best to wait till you get your set bonus gear and then augment them. and is not endorsed by or affiliated with Disney, Lucasfilm, Broadsword,. Cloudbet is also available on both mobile, including iPhone and Android, and Windows. Training Cost: 35000. . It will cost under 100k to get each piece augmented, including the price of the kit and the upgrade cost BW charges. Category: Miscellaneous. One thing I'm still generally questioning is to what degree it'll even really be worth upgrading gear anyway. The dedicated guide contains tips for all roles in both PvE and PvP. 22 Upari Crystals = 52800 (@2400 per unit GTN price) 22 Primeval Artifa. I listed these off the top of my head so I may have. In this video, we'll be going over how to start Synthweaving crafting, how to level up your Synthweaving crew skill and unlock more crafting schematics. Posted November 23, 2012. Can I uninstall the kit from the first one to install it on the second, or is my only option to create a new kit for the new armor? Thanks for any help! Crafting Trainers have the kit schematics. By default your mod-able gear does not have an Augment slot available. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. For example, a Fortitude Augment 14 required you to be a level 32 and have a MK-4 augmentation kit. Any info? tyHere is a current crafting guide that should answer all your questions. Note: Although the first segment of this guide is more tailored towards the Endgame players who are just. Augmentation Kit MK-1 From Star Wars:. x -- check out the blogs and enjoy the theories. Forums. The schematic used to create Augmentation Kit MK-2 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating. We would like to show you a description here but the site won’t allow us. This. Followers 0I realize I'm probably missing something obvious, but where do I learn purple recipes for crafting skills? For instance, if I wanted to learn the MK-8 Augmentation Kit, how do I do that? By just crafting the MK-7's? I cannot reverse engineer them, so how do I get them? Is there a guide somewhere. The same goes for armour except that hilt/barrel is replaced with an armouring piece. Tutorial on how to Augment your gear in SWTOR and why is augmenting so important. As a synthweaver you will be able to create both the augments kits to add another slot to your lightsaber (s) and also the strength augments to go into these slots; though you will. So, if you're only 200. It can be created by player characters trained in the Armormech, Armstech, or Synthweaving Crew Skills . If your gear has this slot, you can place an augment in it which gives you extra stats. Home Game News Store Forum Support PLAY NOW. 0 and be ready hit the ground running once 7. Web first, get the kit schematics from the crew skil. Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. There are augment slots and there are augments. The only thing you can do there is upgrade it, and since MK-9 is the current top of the line, that can't be done either. Simply put, you can have a level 50 augment kit (MK-6) and put a level 9 augment in it if you wish. But, every guide about augmenting I come across says to use an item modification station. Absorb augments - Absorption Rating/Power Shield augments - Shield Rating/Power Versatile augments - Mastery/Endurance Accuracy augments - Accuracy Rating/Endurance Fortitude augments - Endurance/Power Overkill augments - Power/Endurance. What's. So I know that Biochem won't be able to make augment kits. We are not raising Crew Skills, Gathering or Crafting levels upon the 7. Stations can be found on the fleet and kits can be crafted or purchased on the GTN. . I want to emphasize this is based on the levels of the slot and the augment, not the armor or the wearer. Who make. Dye Modules are modification components that can be used in modifiable armor sets. Web augmentation kits are item modifications that create augmentation slots on gear when used in conjunction with an item modification station. Augments go in augment slots. This crafting material is used in the construction of Augmentation Kit MK-4. It gives you a simple 1 to 1 ratio. To place an augment into the slot, next right-click the augment from your. However, in Game Update 6. So 2. Now do the componts gathered have mk levels as wellor can we RE level 20 gear and then make a mk-6 augment slot?Swtor Best Way To Get Augmentation Slot Component Mk-100. Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. Used to install Augmentation Slot MK-1 at any Item Modification Station. Right click the augment you want to add from your inventory to add it to your gear. View data for the Augmentation Kit MK-8 SWTOR Item. 3. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Web blue_ckaym • 5 mo. 0 gear. Swtor reverse engineering guideSwtor crew skills guide crafting republic lost island flashpoint unassembled components fleet beginners command vendors location. ago. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. augmentation slot component MK-11. That cost is 10 units of materials, and these units are attained by REing 10 crit-craftable pieces of gear. 3. I'm starting to wonder if all this is vaccine related. Can I put augments in my gear myself? That is -- let's say that I am a bio engineer and want to put an augment on my chest piece. If you actually go out and scavenge for metals and compounds instead of running missions for them, the math becomes even better. " If the MK6 kits produce a slot that will accept any level augment and thos. Main Page; All Pages; Interactive Maps; Navigation. Posted June 1, 2012. Given how much content is scaled, and how now and it looks like going forward, all but a few specific stats really don't matter in the majority of the game (and how for some of those stats, they don't matter anyway if you can't/don't hit certain thresholds),. Put the augment kits on your gear. Now the highest tier is Augmentation Kit MK-11. Artifice is much better. 10 components are. Augmentation Kit MK-1. Slicers find the augment schematics. These upgrade items can then be inserted into armor, weapons, and accessories to add a few more points of whatever statistics the augment (a separate item) have. An augment is an item modification and can be applied to an augment slot. Wow seriously 100K to just install them, the new Augments on my server are about 2-4mill for the MK11 and about 20-40mill for the actual Augment. Used to install Augmentation Slot MK-11 at an Item Modification Station. It takes 10 components to make 1 kit. So you should augment the tier 1 shells or a set of orange shells you like. 1a. and is not endorsed by or affiliated with Disney, Lucasfilm, Broadsword,. Augmentation slot component mk 9 synthweaving, swtor augment kit mk-10. The best would likely be if you can do the Hyde and zeek deconstruction missions so you can buy mods at 328 or 330, then the augment kit can stay in the "shell" you use. Schematic source The. Even with the implementation of crafting augments and augment kits for the 'less popular' crafters, we can still hardly compete with essential crafters such as Biochem or Cybertech. So I was able to get a MK-2 kit(one) and I have an Aug that requires a mk-2 kit, so i go to the mod station and , pick the itme i want to mod, in this case a companions vibrosword, open the slot. New Superior 77 Augments in SWTOR Guide. Gearing Changes and Tips in Update 7. Yes you should augment for pvp. How does this affect crafting? Augments and Augmentation Kits are still craftable, and able to be used on all 7. View data for the Augmentation Kit MK-10 SWTOR Schematic. I keep seeing posts about people discussing which Augs to use in PvP gear. Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. For maximum MK-9 Kit creation efficiency, you'll need a Scavenger, Cybertech, and then either Armstech, Armormech, or Synthweaving (with Synthweaving needing Archaeology as well). Posted June 26, 2012. Augmentation Kits are for adding a fourth slot (augment slot) to the weapon (i. Augmentation Slot Component MK-10 Other languages: New Versatile Armorings (Mastery) are now exclusive to Synthweaving. Armormech, Armstech, and Synthweaving can create augment kits and the augments that you can put on any item. So yep, hit that button and pay the 40k to add the augment slot to your item. Armortech and synthweaving use 2 and 2 for mats. craft. Best method is just to RE the assembly components. By default, it will select the highest level Augmentation Kit that you have in your inventory. Cloudbet is one of the best Bitcoin gambliKotor online saber tuning slot, swtor augment kit. I understand that means a critical success. We got a little news about crafting. Then you have to mount the Augment Kit to the gear item. Put the augments into the augment slots. Only the toppest rating one is worth. Crafting profits are really only going to come from Augments and Augmentation Kits/Kit components. V. 326 used to be a good goal because that was the max upgrade of non rakata gear, now. I know you can upgrade a lower kit to a higher kit, but can you just uninstall one? For example, say I put an augment slot on my helmet, but then I get a new helmet. So an Augment Kit MK-1 couldn't 'hold' a Level 55 Augment. Read Void_Singer's post above yours. Members. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. I'm sure the price will drop - happens with all new items) - and I add a augment slot to my piece of high level orange kit. 20x Prototype Woven Syntex 5x Prototype Lustrous Synth Bonded Attachment Requires Synthweaving (690) Augmentation Kit MK-11 Rating 280 Used to install Augmentation. The dedicated guide contains tips for all roles in both PvE and PvP. 0 gear. Augmentation Kit MK-1 is a premium -quality augmentation kit. Code recombinators are going for 195 credits per and I think that means it. Get the mk-10 augment kits. 3, we will be making some changes in an effort to reduce the complexity of Gear Progression in the Legacy of the Sith expansion. Companion crew skill increases after each mission or crafting. There are some good ones out there that will go into detail, but you want to focus on getting Accuracy as close to 110% as possible without going over (1590 is the magic stat number) and Alacrity as close to 7. Jedipedia. The grade of Kits just mean you can install a higher grade actual augment with better stats. I wanted to take some time to discuss these changes with you. Go to topic listing. Armstechs can craft ranged weapons such as blaster pistols, blaster rifles, sniper rifles, assault cannons and shotguns; melee weapons such as vibroblades and electrostaves; and item modifications such as barrels augments and augmentation kits. Augments have been reduced to 8 tiers. Augments have been reduced to 8 tiers. Find even better Augmentation Slot Component MK-1, x 10. Par exemple il semble que si j'ai un sabre laser et que j'utilise le kit d'augmentation j’obtiens un sabre avec un emplacement supplémen. Forums. Im not sure if i d. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Similarly one may ask,how do you make augments in swtor? To add an augment kit to your gear, right-click the piece of gear in your inventory or equipment panel. What are you RE for augmentation slot component mk-9? is power nano-tech gauntlets the only option for armortech? * power nano-tech gauntlets : 4 tricopper flux 8 mythra 10 turadium is there a more efficient way? - many thanks for the repliesA SWTOR Enhances Guide till help you learn what Augments are, how to craft them and why Augmenting your gear the important for your character! SWTOR Augments 7. To get this component you need to craft premium lustrous synth bonded attachment (PLSBA) and then deconstruct it. I recently tried my hand at making augmentation kits, starting at level 5 and intending to work my way up with my slicing character. They can reverse engineer their crafted weapons and item. FQN: itm. Its sole intent is to support players of Star Wars: The Old RepublicStar Wars: The Old RepublicHey, I just started to craft a "Mk-11 Augmentation Kit" and also some fitting Augments and wanted to switch the Order of the Items to craft, when i realised that i didnt got my Materials back for the Kit. As others said the cheapest is to craft cell grafts/assembly components (depending on your crew skills) of the appropriate level and deconstruct them to get 1 slot component mk-X depending on the green materials. Used to install Augmentation Slot MK-1 at an Item Modification Station. Existing MK9 and MK11 Kits will turn into MK8 when Fallen Empire launches. ) 2) Using one of the "Modification Tables". Possibly you get them later, but my biochem skill is 410 (need to get my bioanalyse and. Or is it some different gear?It takes 10 Augmentation Slot Components and some gathered materials to craft an augmentation kit. . More Fandoms Sci-fi. Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. Drag your augment to the new slot and click apply. Augmentation kits are Item modifications that create augmentation slots on gear when used in conjunction with an item modification station. Synthweavers craft Augment Kits,. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. CTRL+right click one of them and you will see each of the 4 items you can put in it. 0:. I guess it's the heavy load from patch day, but the skinny on it is: The augment slots can only be made by synthweavers, armormechs and armstech i believe, the first schematic which is green is learned from trainers and one of the mats for crafting them are the ones you get from slicing mats, the level 6 slots thou. I wanted to take some time to discuss these changes with you. Each of those in turn has a cost of, (in the case of armormech,) 2 durasteel and 2 zel alloys. " From the patch notes: "Increased chance for a companion to craft Exceptional gear". As you know, there's always some sort of gearing customization in each individual game (Gems for WoW, this. Augmentation Kit MK-5 is a player-created item. Suggestion Box. Higher grades cost more. Next, craft items of the appropriate level for the augment kit Mk that you want to make, then RE items. 8k. Post author: test15556252; Post published: April 14, 2023; Post category: Uncategorized; Post comments: 0 Comments; Kotor online saber tuning slot . It's just not worth it at the moment. Barrels, hilts, armoring, mods, enh. Quick question. mk01. Putting each augmentation kit on a piece of equipment is 30k, is this not now considered and overinflated and unnecessary expense. 9k. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)An Augmentation Kit - These run from MK-1 through MK-9 and are consumed on use. . By default, it will select the highest level Augmentation Kit that you have in your inventory. Short answer: no. So if you plan on crafting your own augments, using synth or. You get those components by reverse-engineering crafted gear, and Armstech, Armormech, and Synthweaving can craft them into kits. If you're trying to remove the augmentation kit, not possible. mk01. The guide is up-to-date for Patch 7. Store. for a beginner player if you’re looking for a crafting skill to make credits I suggest taking one that makes augment kits augment kits are an item that most characters will need a 10-game operations and PvE the. Game. I just dragged the kit to the gear piece, then dragged the augment onto that. And the last 110 where spend on. All Color Crystals & Lightsaber Crystals in SWTOR. Armstech, Armormech, Cybertech Components; Artifice, Synthweaving Attachments; and Biochem Cell Grafts, are the most efficient method of MK-9 Augmentation slot kit component acquisition. 1. Go to swtor r/swtor • by. Components are acquired by Reverse Engineering any item that can be crit-crafted to add an augment slot. It gives you a simple 1 to 1 ratio. Get the most out of 6. Selling either is a wash due to the rate of crit crafting. i would say 30. augment_kit. Augment slot kits are also crafted by all the crew skills above. Making my way to my first 55, and I'm wondering if it's expected for Shadow of Revan to bring MK-10 kits, or if MK-9s are expected to be able to handle top-level augments once the expansion hits. One of the cheap ways to make MK-9 parts is cybertech droid parts (either 9 or 10) which cost 2 mythra, 2 turadium and 2 flux. So i was just wondering which of the three crew skills to take in order to make augments. Swtor augmentation slot component mk-10Swtor augments guide everything need know vulkk stronghold augmenting prefer privacy gear while own place also if some. Individual Pieces. Star Wars name: Augmentation Kit MK-2: Other languages: Aufwertungs-Kit MK-2 Kit d'amélioration Type 2: Other sites: TORCommunity:Hello, I have very noob questions, maybe someone knows how: a) - to make (or find) and augmentation and then WHAT to do with it - )really - like "CTRL + key" to ADD that augment into the saber? b). And yes, MarkkuJ is right : cybertech is the cheapest. Unless you are really rich in augment kits, it's ideal to reach a stopping point in your gearing process. . 7) Player can create an item (something like augmentation kit or augment) that we can add to the stuff part to add the combat style name/color to help us to make difference between stuff in our personal/lecacy storage. Next, craft items of the appropriate level for the augment kit mk that you want to make, then re items. - armstech makes the presence, endurance, defense, power augments. The next most common would be Accuracy Augs, made by Armstech and need Scavenging, Investigation, and Slicing. Yeah def the trainer for this. This is now not really great unless it's a level 49-50 item. It's the highest level augmentation in the game. com - Stasie's Galactic Starfighter Guide (Ships, Components, Crew, Tips)Only augments go into augment slots, hilts/barrels, mods and enhancements all have their separate slot. Armstech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable assault cannons, blaster pistols, blaster rifles, a sniper rifle, vibroknives and shotgun offhands, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. Right click on the station and drag the piece from my inventory to the station. Schematic source The schematic used to create Augmentation Kit MK-2 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating of. When you move augments you lose the cost of the kit and the cost of installing the kit in the gear, which is significant over 14 pieces. Please allow us to also make augment kits. Grade 3: Level 24-32: 160-240. Step 2 - Find a nice legacy set that you may occasionally use as your active outfit (alternatively, give zero f*s to appearance). It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. for 11th level slot comp. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)So I've been researching the augment system, and I've decided to go with it. I'm a huge MMO fan, played WoW for about four years, Rift for a year, and I've been playing TOR for about six months. Swtor augmentation slot component mk-10Swtor augments guide everything need know vulkk stronghold augmenting prefer privacy gear while own place also if some. synthweaving - mk-6 augmentation kit schematic where do i learn it? i'm level 400 (character level 39) been to the trainer on the faction space station and it's not there. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) An Augmentation Kit - These run from MK-1 through MK-9 and are consumed on use. Schematic source The schematic used to create Augmentation Kit MK-5 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating o. Where can I buy CM 1337 swtor? First you must craft, have crafted for you, or buy the CM-1337, which can be crafted by all Cybertechs who have a crafting level of 700, the schematic comes directly from the trainer. Updated April 7, 2023 Prepare for SWTOR 7. Augment Kits require 10 Augment Slot Components of the appropriate MK-#. . You can Augment an item by attatching an Augmentation Kit to the item, and placing an Augment in the Augment Slot, this is useless below the level cap of 60, so don't bother with it unless you have Shadow Of Revan to get to said level 60 cap. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. All Color Crystals & Lightsaber Crystals in SWTOR. I have found pages on both torhead and ask mr. Note: Although the first segment of this guide is more tailored towards the Endgame players who are just. augment_kit. Click this to say thank you if my post was helpful! : So post-4. Crit crafts give an augment slot that you'd otherwise have to buy. Posted July 5, 2012 (edited) Augments are crafted by Synthweavers, Amormechs, and Armstechs. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Play Now. They should, IMO, make the kits require blue-grade Slicing mats to alleviate. 2: Showdown on Ruhnuk launches December 13th!. If you're trying to remove the augmentation kit, not possible. Swtor augments guide everything need know vulkk stronghold augmenting prefer privacy gear while own place also if some. At 75, it generally helps to follow a guide. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. . The crafting table on your ship is for your companions, pretty sure your character can't use it. . 0. I hope this isn't a 'design decision'. Step 3 - Apply augments to your LEGACY SET. So I expected to get 110 "Augmentation Slot Components MK-10". . This has been bugged for MONTHS. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)View data for the Augmentation Kit MK-11 SWTOR Schematic. Make those and each time you RE one, you should get a MK-9 Slot Component. Could we please get new icons for the items Augmentation Kit MK-9, Augmentation Kit MK-10 and Augmentation Kit MK-11? It's hard to see the difference between them at a glance when they're next to each other in cargo bays/inventory. 0, the Deconstruction System is getting an overhaul and will be integral to not just crafting but. Individual Pieces. 0. Augment slots are added to your gear using a augmentation kit and a augmentation station. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. craft. They will all take the same # of mats (6/6/8), it does not matter what crafting skill you are using. SWTOR. That being said, right now on my server the components are more valuable than the slot kits: 5,800 each component versus 54,000 for kits. The reason an Augmentation Kit MK-11 is better than an MK-10 (or less) is that the MK number specifies the *highest* MK number of Augmentation that you can put in the slot (created by the kit), and higher-MK Augmentations are better than. 26. But when deconstruction is done, I get some crafting materials but not a single "Augmentation Slot Components MK-10". The augmentation kits have six tiers, ranging from MK-1 (the lowest) to MK-6 (the highest). This guide remains up-to-date for Legacy of the Sith!I might make one set of these augs just as a sort of long-term goal. I recently tried my hand at making augmentation kits, starting at level 5 and intending to work my way up with my slicing character. Augmentation Kit MK-2 is a Premium-quality Augmentation Kit. if I have one item which has item level of 330 and dismantle it then I will get the option to craft 330 mods?Great Christmas Decorations For 2021, swtor how to get augmentation slot component mk 1. 206. the augment-kit can't be removed! the augment can (by paying a fee). . Posted November 23, 2012. 6. with MK-1 costing 1000 Credits to mount, and MK-9 costing 36k (or 36,000 for. 3. If you're trying to remove the augments, just ctrl+right click to field mod, then right click on the augment to remove it, same as any other item mod. But its never been quite clear if Biochem can RE anything for the materials that make augment kits. Augmentation Slot Component MK-1 can be obtained by reverse engineering Tier 1 crafted gear; any crafted equipment item that is reverse engineered will yield one Component in addition to other crafting materials normally produced. The dedicated guide contains tips for all roles in both PvE and PvP. Augmentation slots can accept augments of up to the level of the slot. drop. Armstech uses 4 and 6, cybertech uses 2 and 4, biochem uses 2 and 2 and 4. More Fandoms Sci-fi Augmentation Slot Component MK-1 is a Premium-quality Augmentation Slot Component. . This SWTOR guide will explain how to create a set of endgame gear using item modifications from Hyde and Zeek including optimal stats for every combat style and discipline in both PvE and PvP. I tried RE these and I'm not getting any MK 11 slot components. What about implants though? I believe I read that RE items that could crit. If you craft an assembly component, then deconstruct it without putting it in mat storage, you get an augmentation kit component (as intended). 2) Conquest -- until the expansion releases, most conquests are won by crafting obscene amounts of virtually useless War Supplies, which use Grade 2-9 mats. So you'd need the new mats, probably some gathered mats, and maybe even some supplements (e. craft. EDIT: the only moddable green items you may see are companion weapons/gear. . And the augment kits cost about 60k - 80k each. Conductive Flux x2. It seemed to work fine, and I did see the stats change. Followers 1. These can be purchased from the "planetary" commendation vendors for. Go check your Armormech trainer again. Step 3 - Apply augments to your LEGACY SET. The profit margin for buying mats off the GTN and then making and selling augment kits isn't worth the time invested. wearable pieces made by a craft can crit to get an augment slot; post-1. 3 Class Changes;. 47+. The higher the tier, the better the augment slot you can add to the item. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Sell Price : 15. V. Yes its great to have more stats but it's so expensive. 3 Augmentation Kits Guide (Synthweaver) - YouTube. FQN: itm. Augmentation Slot Component MK-3 can be obtained by reverse engineering Tier 3 crafted gear; any crafted equipment item that is reverse engineered will yield one. [Augmentation Kit MK-1]. In this video I show you how to add an augment slot so that you can pop in your au. Augmentation Kit MK-3 is a player-created item. Crafting is a fun way to create new items in Star Wars: The Old Republic, from lightsaber crystals to cosmetic armor and dyes. Sell Price : 1. They are available to low level players, but aren’t really worth. Augmentation Kit MK-9 Rating 200. Balmorra (Empire) Balmorra (Republic)Why allow any and everyone to just use an augment table to get augment slot. drop. Make sure the correct augment kit is selected, click “Buy Augment Slot”. I've read that stims and medpacks won't, and that makes sense. 1) Acquiring an "Augment Kit". Game. Followers 0. I did add an augmentation slot but that doesn't seem do it. Swtor How To Get Augmentation Slot Component Mk11 MK11 Augments Guide and The Ten Best Augments GAMERS DECIDE Swtor How To Get Augmentation Slot Component Mk11 Web Augmentation Kits Are Item Modifications That Create Augmentation Slots On Gear When Used In Conjunction With An Item Modification. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. I think after the expansion the highest augment will be mk-8, as a part of the crafting revamp, and old augments are not made obsolete. If a piece of gear does not have an augment slot, then you have to install one using a. 0 launchI have top gear from the vendors for elite and ultimate comms (192 and up), everyone is talking about augments but apparently that gear does not have a slot for them. Everything else goes into Critical. FQN: itm. Synthweaving is one of the six crafting skills available in Star Wars: The Old Republic (SWTOR). 0! Legacy of the Sith Expansion comes soon. 6. Forums. All Color Crystals. Schematic source The schematic used to create Augmentation Kit MK-5 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating o. Augmentation Kit MK-11 Rating 280.